Games like Pokemon on PC Archives

Games like Pokemon on PC Archives

games like Pokemon on PC Archives

games like Pokemon on PC Archives

Arcade Archives URBAN CHAMPION

An all-out fistfight! Choose your time to strike! Your victory could be decided at any moment!

“URBAN CHAMPION” is a beat 'em up fighting game, first released by Nintendo in True to its namesake, fighting men duke it out, fist to fist, for the title of "Urban Champion"! Go into battle with light and heavy punches, as well as dodging and other defensive maneuvers. Take on a 2 player battle, and try to read your opponents' moves to become the victor!

The "Arcade Archives" series has faithfully reproduced many classic Arcade masterpieces.
Players can change various game settings such as game difficulty, and also reproduce the atmosphere of arcade display settings at that time. Players can also compete against each other from all over the world with their high scores.
Please enjoy the masterpiece that built a generation for video games.

Release date:
Nov 09,
Supported Languages:
Japanese, English, French, German, Italian, Spanish
Supported Play Modes:

TV mode

Tabletop mode

Handheld mode

Play online, access classic Super NES™ games, and more with a Nintendo Switch Online membership.

A Nintendo Switch Online membership (sold separately) is required for Save Data Cloud backup.

© Nintendo
Arcade Archives Series Produced by HAMSTER Co.

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, games like Pokemon on PC Archives

“Aren’t you a little too old for that?” Two decades of playing Pokémon

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On August 27, , Topeka, Kansas became Topikachu for one day—a ceremonial renaming to celebrate the US arrival of a new video game franchise, Pokémon. While popular previously in Japan, the franchise's impact has been felt in the US ever since. To remember this gaming landmark, we're resurfacing this classic Ars tale of franchise fandom over Labor Day Weekend. The piece re-emerged once before in February for the 20th anniversary of the original release of Pokémon Red and Green in Japan, and it originally ran in October

I’ve been playing Pokémon games since I was 13, and I’ve felt just a little too old for the games pretty much the entire time. Having an eight-year-old brother slavishly devoted to the games, and the anime, and the trading cards, told Young Andrew all he needed to know about the age of kids who were into Pokémon. Even once he (er, me) finally gave in to his curiosity and began playing Pokémon Blue (via the No$gmb emulator on the computer), he only played it with headphones in and the door to his bedroom closed. That experience set the tone for the next decade-plus of Pokémon playing: done in secret, kept to myself, a source of shame.

I’ve never watched the anime. I don’t collect the cards. I don’t play the weird offshoot games like Pokémon Snap, Pokémon Rumble, or Hey You, Pikachu! or whatever. My possession of Pokémon merchandise is limited to a handful of figurines I picked up when I went to Japan in But every time a new game in the main RPG series has come out, I’ve been there. The games have been with me through childhood into adolescence and adulthood, and while they’ve changed (and I’ve changed) the things I enjoy about them haven’t.

The first generation: In the beginning, there was Pokémon Yellow

I already mentioned that my very first Pokémon experience was actually thanks to an almost certainly illegal emulation of Pokémon Blue. The Game Boy emulators of the day provided a pretty cruddy experience on my computer’s MHz Pentium, and all of my pocket monsters were trapped on the computer, unable to battle or be traded with people playing the actual game on actual Game Boys. I needed a real copy of the game, but I had no money or means of conveyance. My aforementioned shame issues meant asking for a copy for my birthday or Christmas was right out.

Salvation came in the form of a fellow eighth grader with a slightly beat up-looking copy of Pokémon Yellow: Special Pikachu Edition (a version of Pokémon Blue/Red that had been changed to more closely follow the events of the anime). He wanted $10, a manageable amount even for a kid without an allowance. I informed him, perhaps too emphatically, that I was buying the game for my little brother. Money changed hands, and soon I was smuggling the game home to play where no one could see it happening.

The first-generation Pokémon games were rudimentary RPGs even for the time, and the balance of the game was pretty fundamentally broken. But it scratched an itch that most RPGs I played up to that point had never scratched. The Dragon Quests and Final Fantasies of the world had some non-linear components, but character progression was always in a pre-determined straight line. Every person who played the game got characters that leveled up in the same way and equipped the same weapons and armor. The version of Kain in your copy of Final Fantasy 2 (or IV, I guess, for purists) had an optimal set of equipment and a pre-determined set of skills that they all learned at pre-determined levels. Character customization was implemented in later versions of those games via job systems and Espers and the like, but not to nearly the extent that Pokémon promised with its monsters and moves.

On top of Pokémon's creature variety, I enjoyed the rock-paper-scissors battle system that serves as the bedrock of the games. In those days, Pokémon could be one or two of 15 different types, each with its own corresponding resistances and weaknesses. Mastering the game’s system meant not just balancing your own team of six Pokémon and their moves to counteract any given Pokémon you might run into, but also memorizing the types of every other Pokémon in the game and remembering how those types interacted with each other. A rock-type pokémon is neither weak to nor strong against electric-type moves, but a dual rock/ground-type pokémon is completely unfazed by electric moves thanks to the ground type’s immunity to them. Especially when battling human players, countering every opponent you went up against required no small amount of strategizing and prediction.

These first games were miles from perfect. The graphics were pretty bad even by the standards of the original Game Boy (seriously, a game that looks like this stuck out like a sore thumb compared to the Nintendo 64 and PlayStation-era games of its time). By the standards of what would come later, the battle system was simplistic and repetitive.

Most damningly, the game’s balance was fundamentally broken by the psychic type in particular. Psychic Pokémon were only weak to bug types, but most bug-type Pokémon had pretty mediocre stats, and the type didn't have access to the strong attacking moves that more common types received. The second generation of games wouldn’t fix all of these problems, but they brought in many features that remain with the games to this day.

The second generation: Pokémon Gold and the height of my Pokéfever

Time just moves more slowly when you’re a kid. These days whole months seem to fly by in the blink of an eye, but the less-than-a-year that passed between my buying Pokémon Yellow and me getting Pokémon Gold around my 15th birthday felt like an eternity (if memory serves, I bought it myself rather than asking for it directly, a byproduct of my all-consuming Poké-shame).

As with the first generation of games, my first experience with Pokémon Gold and Silver was in a Game Boy emulator, this time in the form of a barely translated ROM that I couldn’t read well enough to play very far. It said something about my obsession with the games at that point in my life that I was willing to play the game in that form for as long as I did. It did nothing but whet my appetite for the real English translation that was still months away.

To this day I think Gold and Silver are my favorite entries in the series because it’s difficult to think of anything they did wrong. As Game Boy Color games, the graphics were good enough that the Pokémon on the box resembled the Pokémon in the actual game. One hundred new Pokémon (which, unlike later entries, were mostly up to the high design standards set by the first game) were thrown into the mix, bringing the total up to and introducing even more variety. Your old Pokémon could be traded into the new games, preserving your hours of effort. Once you beat all of the new gyms and cleared the game, updated versions of the gyms and towns from the first game were made available as post-game content. It nailed that blend of “new stuff” and “fan service” that makes a good sequel really entertaining and memorable. It was the Super Mario Bros. 3 of Pokémon games.

The most notable enhancement to the second generation of games was its rebalancing of the battle system. The tweaks didn’t fix it completely, but they went a long way toward ameliorating the obvious deficiencies of the first game. To prevent psychic types from dominating the game, dark- and steel-type Pokémon were introduced, stronger bug type moves were introduced, and the psychic type was also made weak to the existing ghost type. Dark Pokémon were immune to psychic moves and offensively strong against psychic, while steel Pokémon were resistant to psychic attacks (and a whole bunch of others besides). These were the last new Pokémon types introduced for over a decade, and the next three generations of games would build on the foundation shored up by Gold and Silver.

The third generation: Pokémon Sapphire and a taste of independence

I had just turned 16 when the third generation of Pokémon games came out on the Game Boy Advance in Japan during November At that point my Pokémon fever had broken enough that I wasn’t desperately trying to play some less than half translated version of it on the (now Pentium II-based) hand-me-down PC in my bedroom. While I still bought the new game soon after it hit the US in March of , my fervor had dwindled to mere enthusiasm.

By this time, birthday money ceased to be my main source of income, and I no longer had to resort to knife-in-the-dark subterfuge to get my Pokémon on. In part because of a traffic ticket (failure to yield, my only ticket to date) and in part because I wanted to have spending money for more than two weeks out of the year, I took a job at one of our small Ohio town’s three fine McDonald’s restaurants. I earned $ an hour, and my first paycheck was about $ I used it to pay my parents back for the ticket and to buy a PSone, a memory card, a new copy of Dragon Warrior VII, and a used copy of Mega Man X4.

Anyway, thanks to my minimum-wage cash register job and a succession of crappycars, I was able to drive to the Gamestop in the mall and pick up a copy of Pokémon Sapphire for myself. I was vaguely embarrassed about having to ask an adult human being to give it to me, but I was relieved that it wasn't a friend, family member, or co-worker that I had to reveal my Poké-addiction to.

Otherwise, my all-consuming shame was alive and well. I played the game alone in my room or in my car at work during breaks. You’d think I was doing hard drugs, not playing a video game where electric dogs and fire ponies kick each other.

While still solid games overall, Ruby and Sapphire exhibited early signs of the troubles that would start to turn more casual players away from the franchise. The graphics, while upgraded from NES-ish quality to SNES-ish quality, were still limited to mostly static sprites in battle scenes. The battle system, while made deeper by the introduction of passive abilities assigned to each Pokémon, otherwise followed Gold and Silver’s template to the letter.

This generation was the point where the monster designs began to go downhill. Not all of the Pokémon from the first two generations were perfect (this one’s a tree? With eggs? Here is one that is just a pine cone that evolves into some kind of spiky ball. Also here’s one that began life as a racist stereotype. And what is this thing?), but starting in the third generation, more of the monsters started sprouting weird nonsensical spikes and other odd ornamentation. This change was probably driven in part by the more detailed graphics that the Game Boy Advance could render, but it made some of the monsters less iconic and endearing. I would take Blastoise or Charizard over this guy any day, thanks.

The third generation Pokémon games were notable for being the only ones in series history to break compatibility with the preceding games. There was literally no way to transfer your hard-earned monsters from the Gold and Silver games (and, by extension, the first generation games) to Ruby or Sapphire.

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games like Pokemon on PC Archives

List of commercial video games with available source code

&#;&#;&#;Title&#;&#;&#; Original release Source code found or leaked Genre Original developer Additional information Three Sixty RacingSmart Dog The PlayStation source code can be found in a dummy file on the disc.[72]Actua Soccer 96 sports gameGremlin InteractiveA demo CD that shipped with a game magazine accidentally contained the C++ source code of the game.[73][74]Adventure in Time Adventure gamePhoenix Software In November the source code for the Atari 8-bit and Apple II versions of Adventure in Time and Birth of the Phoenix were released by Kevin Savetz, along with partial code of Queen of Phobos for Apple II.[75]Airforce Delta Flight simulatorClimax StudiosSource code of the Game Boy Color version was leaked on 4chan in May [76]Aliens versus Predator 2 FPSMonolith ProductionsSource code released on the Monolith Productions FTP server in , then quickly taken down.[77]Asteroids ArcadeAtariSource code of Asteroids in the Atari version was released in physical form by AtariSunnyvale on their closure Together with Ms. Pac-Man, Dig Dug, Robotron: and eight further games reconstructed by the Atari-Museum and published later.[78][79] Ports for modern FPGAs were made later.[80]Art of Fighting Fighting gameSNKThe source code was found on an NEC PC used for developing Neo Geo titles in [81][82]Aztec Action-adventureDatamostIn January Jason Scott uploaded the source code of this game to the Internet Archive.[83]Battle Konchuuden Battle RPG Jaleco EntertainmentA zip file was found within the retail games dummy data, which included the full PlayStation 1 source code to the game.[84]Beatmania 5th Mix Music video gameKonamiWith the Japanese PSX game Beatmania Best Hits there was mistakenly included the source code for the game Beatmania 5th Mix.[85]The Bilestoad Action-adventureDatamost In January Jason Scott uploaded the source code of this game to the Internet Archive.[83][86]Blood / FPS Monolith Productions In , partial source code of an alpha version was leaked. In , the complete alpha source code was leaked.[87] Using the code as reference, a reverse engineered build of the final version was created by Alexander Makarov for source ports around [88]B.O.B. / Space Funky B.O.B. Side-scrolling gameElectronic ArtsOn September 12, the source code of the SNES version became available as it was found on an eBay-bought hard drive.[89]Buck Rogers: Planet of Zoom Rail shooterSegaOn May 17, Kevin Savetz uploaded scans of the complete source code of the Atari 8-bit conversion of Buck Rogers: Planet of Zoom donated by Charlie Kulas.[90]California Watersports SportsTheyer GFXThe PlayStation source code was released in with the permission of developer Mark Theyer.[91]Captain Comic PlatformerMichael DenioIn September the source code of the NES version was offered on eBay for $[92][93]Chicken Run Stealth gameBlitz GamesIn May the Sega Dreamcast source code became available, found by a collector on a Dreamcast Dev Kit's harddrive.[94][95]Chill sports gameSilicon DreamsA zip file was found within the retail game's dummy data, which included the full PlayStation 1 source code to the game. Counter-Strike: Global Offensive first-person shooterValveA version of the game's source code was leaked on 4chan in [96]Dark Engine (Thief, Thief II, System Shock 2) / Stealth gameLooking Glass StudiosIn , a complete copy of the Dark Engine source code was discovered in the possession of an ex-Looking Glass Studios employee who was at the time continuing his work for Eidos Interactive.[97] In late April , a user on the Dreamcast Talk forum disassembled the contents of a Dreamcast development kit he had purchased.[98] Later, significant updates for the Dark Engine-based games were published.[99][][]Dark Reign 2 RTSPandemic StudiosReleased by a former developer of Pandemic Studios under LGPL to prevent that the game become unsupported Abandonware.[][] Legal status unclear. Donkey Kong PlatformerNintendoIn August the source code of Donkey Kong in Atari assembly was published at the AtariAge forum by Curt Vendel (the Atari Flashback designer),[] and was discussed there by the original developer, Landon Dyer.[]Double Dragon II: The Revenge Beat em upTechnōs JapanIn the Internet Archive put the undeletedassemblysources ( of the DOS version for download.[][]Empire ? turn-basedwargameWalter BrightAt some point, someone broke through the security systems at Caltech, and took a copy of the source code for the FORTRAN/PDP version of the game.[] This code was continually modified, being passed around from person to person and ported to other system e.g. to VAX/VMS OS.[]Eve Online Space strategy MMOCCP GamesOn 20 May someone released the EVE Online source code on a GitHub repository.[] After the source code was online four days, CCP issued a DMCA take-down request which was followed by GitHub.[]Extreme-G 3 Racer game Acclaim CheltenhamThe source code of the PS2 game came into hands of a community member by unknown means around []Falcon Combat flight simulatorMicroProseA source codeleak[] by a former developer allowed unofficial community development, including upgrades, improved graphics, and bug fixes. In the source code of one of the community development branches was released to a GitHub repository under a questionable BSD license.[]Fate Action RPGWildTangentInadvertently made available when Fate and its sequel Fate: Undiscovered Realms were offered through a May Humble Bundle. The download link provided to purchasers for the DRM-Free copy lead to an apparently current dump of the source code. This was available for several days before it was corrected.[]FIFA 97 sport video gameElectronic ArtsAround Electronic Arts accidentally put the source code of FIFA 97 on a demo disc.[][]Forsaken 6DOF shooter Probe EntertainmentIn , nine years after the first release, the game itself and its source code were considered abandoned and became available to the public.[] The game's community took up the game and kept updating and porting the game via a GitHub repository under a GPL license.[][]GunZ: The Duel Third-person shooterMAIET EntertainmentIn the source code of GunZ became available online.[]Half-Life 2 (alpha version only) FPSValveAn alpha version of Half-Life 2's source code was leaked in , a year before the game's release.[]Harry Potter and the Chamber of Secrets (prototype only) Action-adventureKnowWonderSource code from a prototype version was leaked in []Home Alone 2: Lost in New York Action gameImagineeringGame source released of the NES game in by Frank Cifaldi after finding it on an old hard drive.[][]Killer7 Action-adventure gameGrasshopper ManufactureSources and assets for the GameCube game were found in October on an open webserver.[]Lineage II MMORPGNCSOFTIn a Chinese Hacker acquired the Lineage II source code, and sold it to someone who set up alternative servers. Shutdown by FBI in [][]Metal Arms: Glitch in the System Third-person shooterSierra EntertainmentUploaded to in []Microsoft Entertainment Pack Casual gameMicrosoftIn the copies of Windows NT and Windows source code which leaked back in , there are bit versions of Cruel, Golf, Pegged, Reversi, Snake (Rattler Race), Taipei and TicTactics.[]Monopoly BoardArtech Studios The source code for the Microsoft Windows version of the video game Monopoly was leaked in August [][]Mortal Kombat Trilogy FightingMidway GamesGame source code for the Nintendo 64 version was leaked anonymously on 4chan, alongside the PC, PS1, and Arcade source of Mortal Kombat 3.[][]Monsters, Inc. PlatformKodiak Interactive Source code and artwork for the PlayStation 2 version was uploaded to in []Mr Nutz 2 PlatformerOcean SoftwareAmiga game, source code prototype associated with Peter Thierolf.[][]Mr. Robot and His Robot Factory PlatformDatamost In January Jason Scott uploaded the source code of this game to the Internet Archive.[83]NBA Jam Extreme Sports gameSculptured SoftwareIn February the source code was discovered on an archival CD liquidated by Acclaim Entertainment during their bankruptcy sale. It was subsequently sold on eBay for $ Nickelodeon Party Blast Party gameData Design Interactive Found a developer's HDD in September , along with many other Data Design Interactive games.[]Various Nintendo games Various Various Throughout , the source code for several games by Nintendo (as well as console firmware) was leaked by anonymous users on 4chan. These include Super Mario 64, the first four generations of the Pokémon series, and the firmware for the Nintendo 64, GameCube, and 3DS. For more information, please see Nintendo data leak. Pac-Man MazeRoklan Corp. In August the source code for the Atari 8-bit version was released by Kevin Savetz.[][]Pesterminator: The Western Exterminator side-scrollingColor DreamsIn November the NES source code was uploaded to the Internet Archive.[]Pole Position RacingGeneral Computer CorporationOn May 20, , Curt Vendel released the source code of the Atari conversion of Pole Position.[]Postal III First person shooterRunning with ScissorsLeaked onto 4chan in June , and contains pre-release Half-Life 2 and Team Fortress 2 content.[]Raid Side-scrolling action gameColor DreamsSource code was found on a floppy disk and uploaded to in []Re-Volt ? Racing gameAcclaim Studios LondonMembers of the fan-base have acquired the source code of the game around , which was leaked from an anonymous developer who worked on the Xbox Live port.[][] The game community works since then on fan patches and source ports to new platforms like Linux, MacOS and OpenPandora.[][][]Rolling Thunder side-scrolling action gameTiertex Design StudiosThe Amiga version became available on a community forum.[]SpongeBob SquarePants: SuperSponge PlatformerClimax DevelopmentThe game's development repository was released on GitHub in , converted from an old Microsoft Visual SourceSafe repository. Curiously, it was discovered that the game contained code from the Linux kernel (specifically the vsprintf function, presumably used for debugging), and therefore violates the GNU General Public License. S.T.A.L.K.E.R.: Clear Sky (X-Ray Engine ) FPSGSC Game WorldIn August S.T.A.L.K.E.R.: Clear Sky's X-Ray Engine source codebecame available on GitHub under a non-open-sourcelicense.[] The successor's engine, X-ray , became available too.[][] As of October the xray engine community fork, "OpenXRay", achieved compiling state and support for the two games "Call of Pripyat" and "Clear Sky" with build []Starcraft Real-time strategyBlizzardIn it was announced that a potentially stolen/lost[]STARCRAFT Gold Master source code CD of Starcraft resurfaced in the hand of an enthusiast.[] After long contemplation, he sent it back to Blizzard.[] There was some doubt about the authenticity of this CD, as there was no proof provided. It is unclear if, as indicated in the earlier discussion, a copy of the source code was forwarded to Jason Scott of the Internet Archive for preservation purposes. Star Wars Galaxies MMOSony Online EntertainmentIn , a former Sony Online Entertainment employee leaked a copy of the production source code for the Star Wars Galaxies client, server, 3rd party libraries and development tools to a group of former players involved with the "New Game Enhancements" Star Wars Galaxies emulator Project SWG. The code was later leaked beyond its intended recipients and made available online.[] Live, free to play public servers and public development groups have since come into existence. Super 3D Noah's Ark FPSWisdom TreeIn November the source code for SNES version was bought on eBay and released to the public.[]Swashbuckler FightingDatamost In January Jason Scott uploaded the source code of this game to the Internet Archive.[83]Team Fortress 2 first-person shooterValveA version of the game's source code was leaked on 4chan in [96]Tempest tube shooterLlamasoftOn 24 August , the source code of Tempest was released by the defunct Jaguar Sector II website under a CD compilation for PC titled Jaguar Source Code Collection.[][]Tony Hawk's Underground Sports gameNeversoftThe game's C++ source code was leaked in February to GitHub.[]Turrican III Run and gunFactor 5Amiga game, source code prototype associated with Peter Thierolf.[]Turok: Dinosaur Hunter First-person shooterIguana Entertainment / Acclaim EntertainmentIn February the source code of the N64 version was sold on eBay for $ on a SGI Silicon GraphicsIndy development machine which came from the Acclaim Entertainment liquidation. This source code was later released August 26, , then reuploaded, non-encrypted to 4chan the following day.[][][]Trespasser x Action-adventure, FPSDreamWorks InteractiveThe fan community got the original source code into hand by unknown means[] and created modifications and unofficial patches with it,[][] the latest DirectX 9 port from and the development ongoing.[]Ultima IX: Ascension Role-playing video gameOrigin SystemsIn November the Ultima Codex Community was able to acquire the Ultima 9 source code from a former developer for offline archival to prevent permanent loss.[]Ultimate Mortal Kombat 3 Beat'em upMidway GamesThe source code and artwork of the PSX version were recovered from floppies in [][]Unreal Championship 2 First-person shooterEpic GamesLeaked to 4chan on July 29, Up'n Down Racing, maze Sega On May 17, Kevin Savetz uploaded scans of the complete source code of the Atari 8-bit conversion of Up'n Down donated by Charlie Kulas.[]Urban Assault Real-time strategyTerraToolsFound on eBay.[]Warcraft II: The Dark Saga Real-time strategyBlizzard EntertainmentSource code for the PlayStation version was uploaded to[]Wing commander series Space simulatorOrigin SystemsThe long lost source code of Wing Commander I was given to the fan-community in August by a former developer for the purpose of long-time preservation.[] Later most other parts of the series followed.[][]Xbox system software Video game consoleoperating systemMicrosoftIn May , the Xbox operating system source code was leaked. Zork and other Infocom games Adventure gameInfocomIn a back-up with the source code of all Infocom's video games appeared from an anonymous Infocom source and was archived by the Internet Archive's Jason Scott.[][][] On May 5, , the Massachusetts Institute of Technology uploaded to GitHub the source code for a version of Zork.[]
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