Jinn, Author at Latest Version Software And Games Free

Jinn, Author at Latest Version Software And Games Free

Jinn, Author at Latest Version Software And Games Free

Jinn, Author at Latest Version Software And Games Free

Kay Hudson

Software for Writers

I love software for writers.  My computer is full of such programs. I’ve tried outliners, storyboards and character designers. So how do I actually write? I do first drafts longhand in spiral bound notebooks, the seventy-page kind Wal-Mart sells for a dime apiece during their back-to-school sale every fall. Then I type my work into Word, and keep notes and charts in Excel.

[5/20/17: I wrote this article in July 2011, for my RWA chapter newsletter. By June 2013 I had switched all my writing, from novels to blog posts to book reviews and articles, to Scrivener, which, for me at least, covers all the bases. Yesterday (May 2017) a reader kindly informed me that the original link for Storybook now leads to a nasty site in Japanese. I’ve removed that link–really, you don’t want to go there–and replaced it with a current link. I also checked the others, all of which still lead to good sites for writing software. I hope you find something useful here.]

But Temptation dropped into my email box last week, with the subject line Writer’s Blocks 4 is Here! Rewritten from the ground up for Windows 7, it promised, along with all sorts of new and/or improved features. I knew I was doomed. I closed the email, but I didn’t delete it. In fact I flagged it. I knew I’d come back.

Writer’s Blocks is one of the latest in a long string of programs I have tried, and usually abandoned, in the pursuit of some magical writing aid. Maybe that mysterious program that enables some writers’ computers to turn out several books a year. Haven’t found that one yet.

One of the earliest I tried was something called IdeaFisher. It was, as I recall, something of a cross between a thesaurus and a brainstorming program. I’ve long since lost track of both the software (which probably came on a 5.25 inch floppy disk and ran on Windows 3.0) and the manual, so I looked it up on Google. Somewhat to my surprise, the old IdeaFisher has been resurrected and rewritten as ThoughtOffice, with an add-on called Muse for novel writing.

Another early foray into writing software was a disk called Software DreamPack for Writers. That one came on a CD, and I found it in a box of old software. The contents consisted mostly of trial versions of software programs, both shareware and commercial, all dated 1998. I used a few of the programs, including a couple of games I played for years, but I think the only one I bought a commercial version of was Action Outline, an excellent outliner, still going strong, although I haven’t used it in quite a while.

Character Pro used the enneagram method to assist in character development, although at the time I wouldn’t have known an enneagram if I’d tripped over one. I’ve since been introduced to them in various workshops, by people who really make the system pay, but I find I’m not one of them. Character Pro has evolved (thanks to the charmingly named Typing Chimp Software) into a broader program called Character Writer. Darn, now this research is leading me into temptation–Character Writer looks interesting.

Many writers swear by WriteWayPro, which was designed by a writer and written by her programmer-husband. The program combines an outliner and a word processor, with areas for research, character development, etc. I tried it for a while, but I couldn’t get used to some features of the word processor.  (A similar program called Scrivener is very popular among Mac users. A beta version for Windows is available, with the full version due in August 2011.)

When Randy Ingermanson released a software version of his Snowflake Method of novel writing, I popped for a copy at the introductory price. Haven’t used it much yet, it’s kind of a start-from-the-beginning tool (for me–no telling how it might work for you), and I’m half-way through my current project. The price has gone up since the introductory offer, but you can cut it down considerably by buying a copy of Ingermanson’s Writing Fiction for Dummies. And while you’re nosing around the site, you can read the non-computerized version of the snowflake method and subscribe to his free Advanced Fiction Writing Ezine.

Writer’s Blocks, now in version 4, has been around since 1994. It’s essentially a story-boarding program, although it does include a word processor. A couple of years ago I treated myself to version 3, and used it extensively in writing Paper Hearts. Although I continued to write in Word, I found the visual aspect very useful, putting up a block for each scene, with location, characters, and a line of action, and color-coding the blocks by the point of view character, which gave me an instant sense of the POV balance, and the outline view produced an excellent summary for use in the dreaded task of writing a synopsis. I also found the learning curve a bit steep, some of the commands less than intuitive, and the help files not always helpful. There were a few programming glitches that annoyed me, too (although as someone who knows nothing at all about programming, I hesitate to criticize).

Needless to say, I downloaded the trial version of Writer’s Blocks 4 (even as an upgrade, the program’s not cheap, and I want to look at it before I buy). It looks gorgeous, all Windows 7 and ribbon commands, and the glitches that annoyed me seem to have been worked out. The learning curve hasn’t flattened, and it took me half an hour to figure out a couple of new features, even with the 155-page PDF manual. But I can spread out a lot of blocks on my very large monitor. I used version 3 when I was starting to work on Bathtub Jinn, although I’m not sure how much of that made it into the manuscript. Now that I’ve got half the book written, maybe I’ll put the first eleven chapters into blocks and really see what I’ve got. Oh, dear, where’s my credit card?

On the other hand, I’ve recently run across a free program called Storybook, which looks like a slightly different angle on the story-board format.  I may have to take a longer look at that before I pop for the Writer’s Blocks upgrade.  And then there’s that soon-to-be-released Scrivener for Windows.  Oh, my!

Software is an amazingly subjective area. What works brilliantly for one writer (or engineer, or graphic artist) may be a total flop for another. Looking over some of the programs I’ve tried over the years makes me think that the story board, the computerized index card, may be the approach that works for me. If something else works for you, there’s a lot to choose from. Write on!

Kay Hudson continues to search for the illusive magic program that actually writes novels.  She blogs about writing, and whatever crosses her mind during her daily commute, at kayhudson.com.

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, Jinn, Author at Latest Version Software And Games Free

Základní informace o Českém Brodě

Město mezi Prahou a Kolínem založil pražský biskup Jan I. ve 12. století, a tak se mu v jeho počátcích říkalo Biskupský Brod. Jméno ale dlouho nevydrželo, už na začátku 14. století se v listinách objevuje jako Český Brod – to proto, aby se odlišil od Německého Brodu, dnešního Havlíčkova Brodu, na Vysočině.

Je to staré gotické město s mnoha historickými a stavebními památkami. Mezi nejznámější patří původně románský Chrám svatého Gotharda, pozdně gotická zvonice, stará radnice a mnoho dalších památek.

Český Brod je město ve Středočeském kraji asi 27 km západně od Kolína, 23 km je pak vzdáleno lázeňské město Poděbrady a do Prahy je to pouhých 17 km. Český brod má okolo sedmi tisíc obyvatel město.

Pension U Kostela

Rodinný Pension U Kostela se nachází přímo v historickém jádru města Český Brod na náměstí Arnošta z Pardubic. Naleznete zde klidné a příjemné prostředí při svých turistických či cestách do Prahy nebo dalších míst v okolí Českého Brodu, ale také pohodlný odpočinek při průjezdu Českou republikou za svým vzdáleným cílem.


Máte zájem o ubytování v našem Penzionu? Vyplňte prosím rezervační formulář

Tipy na výlet

Dovolujeme si Vám nabídnout pár nápadů na výlet, ať už pro aktivní sportovce či milovníky historie k různým turistickým cílům z Českého Brodu a blízkého okolí.

náměstí Arnošta z Pardubic 38

Český Brod – 282 01

Otevírací hodiny

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email: info@ukostela.cz

Источник: [https://torrent-igruha.org/3551-portal.html]
Jinn, Author at Latest Version Software And Games Free

Tekken 3

Tekken 3 (鉄拳3) is a fighting game, the third installment in the Tekken series. It was released in arcades in March 1997, and for the PlayStation in 1998. The original arcade version of the game was released in 2005 for the PlayStation 2 as part of Tekken 5's Arcade History mode. The game was re-released in 2018 as part of Sony's PlayStation Classic.

Tekken 3 features a largely new cast of characters, including the debut of several now-staple characters such as Jin Kazama, Ling Xiaoyu, Bryan Fury, Eddy Gordo, and Hwoarang, with a total of twenty-three characters. The home version includes a new beat'em up mode called Tekken Force, and the bonus Tekken Ball mode.

Tekken 3 has been cited as one of the greatest video games of all time. With more than 8 million copies sold worldwide, Tekken 3 is the fourth best-selling PlayStation game. It was followed by Tekken Tag Tournament, a non-canon installment in 1999 in arcades and 2000 in PlayStation 2. The direct sequel, Tekken 4 was released in arcades and on the PlayStation 2 in 2001 and 2002, respectively.


Tekken 3 maintains the same core fighting system and concept as its predecessors.[3] Three-dimensional movement is insignificant in previous Tekken games (aside from some characters having unique sidesteps and dodging maneuvers), but Tekken 3 adds emphasis on the third axis by allowing characters to sidestep in or out of the background.[4] Fighters now jump more reasonable heights than in the previous games, making them less overwhelming and putting more use to sidestep dodges, as jumping can no longer dodge every ground attack. New improvements include quicker recoveries from knockdowns, more escapes from tackles and stuns, more moves with juggling enabled, and newly created combo throws.

Tekken 3 introduces a beat 'em upminigame called "Tekken Force", which pits the player in various stages against enemies in a side-scrolling fashion. The concept was expanded on in a minigame for Tekken 4, and succeeded by the Devil Within campaign mode in Tekken 5. Another minigame is known as "Tekken Ball", similar to beach volleyball, where the player must hit the ball with a powerful attack to pulverize the opponent, or cause them penalty damage them by letting the ball fall into the opponent's territory.


Due to the game taking place 20 years later, only six characters from the prequels return from Tekken 2: Anna Williams (who is a palette swap of Nina in the arcade version), Heihachi Mishima, Lei Wulong, Nina Williams, Paul Phoenix and Yoshimitsu while not including Marshall Law, Jack-2, Baek Doo San, Armor King I, King I, Kuma I, Bruce Irvin, Roger, Alex, Lee Chaolan, Kunimitsu, Wang Jinrei, Devil, Angel, Michelle Chang, Kazuya Mishima, Jun Kazama and Prototype Jack.

The PlayStation version makes Anna fully playable and separate from Nina, complete with her own moveset, voice, and ending.

New characters[edit]

  • Bryan Furya: A cyborg kickboxer sent by mad scientist Dr. Abel to kidnap rival scientist Dr. Bosconovitch.
  • Crowb: A code name and member of the Tekken Force. Crow has the lowest rank.
  • Dr. Bosconovitchade: The silly, elderly genius scientist who is Yoshimitsu's friend and a prisoner of the Mishima Zaibatsu (as he was forced to create several projects for them, including the genetically altered animalsRoger and Alex)
  • Eddy Gordo: A Capoeira prodigy seeking revenge against the Mishima Zaibatsu for having assassinated his parents and ruined his family's business.
  • Forest Law: The son of Marshall Law (who he heavily resembles and fights like), now competing to earn money to help him out.
  • Gonade: A special guest character from the manga of the same name.
  • Gun Jacka: The third model of the Jack series sent by his creator, Jane, to retrieve Jack 2's memory data.
  • Hwoarang: A Tae Kwon Do student of Baek Doo San wanting to take revenge against Ogre for apparently murdering his teacher.
  • Jin Kazama: The grandson of Heihachi Mishima and son of Kazuya Mishima and Jun Kazama practicing both his parents' martial arts who seeks revenge against Ogre for having supposedly killed his mother.
  • Julia Changa: The adopted daughter of Michelle Chang sets out to rescue her kidnapped mother from the Mishima Zaibatsu.
  • King II: The successor of the original King who participates to save his predecessor's orphanage after the original is killed by Ogre.
  • Kuma IIa: The son of the original Kuma also serving as Heihachi's loyal pet and bodyguard.
  • Ling Xiaoyu: A Chinese teenager practicing Baguazhang and Piguaquan who wants to build her own amusement park by winning the tournament.
  • Mokujina: A 2000-year-old wooden dummy who comes to life as a result of Ogre's awakening and is able to switch between every other characters' fighting styles.
  • Pandaac: Xiaoyu's pet and bodyguard.
  • Tiger Jacksonacd: A disco man with an afro.
  • Ogreaf: A mysterious immortal humanoid known as the God of Fighting. Ogre is the main antagonist and final boss, responsible for the disappearances of numerous martial artists.
  • True Ogreaf: Ogre's second transformation.

Returning characters[edit]

^a Unlockable character
^b Unplayable enemy in Tekken Force mode
^c Skin/palette swap
^d Bonus character
^e Only playble in console version
^f Playable boss
^g Only skin/palette swap in arcade cabinet


Fifteen years after the King of the Iron Fist Tournament 2, Heihachi Mishima has established the Tekken Force: a paramilitary organization dedicated to the protection of the Mishima Zaibatsu. Using the company's influence, Heihachi is responsible for many events that have ultimately led to world peace. One day, a squadron of Tekken Force soldiers search an ancient temple located in Mexico under the premise of an excavation project. Soon after arriving there, Heihachi learns that they were obliterated by a mysterious and malevolent creature known as Ogre. Heihachi, having captured a brief glimpse of Ogre before its immediate disappearance, seeks to capture Ogre in the hopes of harnessing its immense fighting power for his own personal gain. Soon after, various known martial artists end up dead, attacked, or missing from all over the world, with Ogre behind all of it.

Jun Kazama has been living a quiet life in Yakushima with her young son, Jin Kazama, fathered after the events of the previous tournament by Heihachi's son, Kazuya Mishima. However, their peaceful life is disrupted when Jun begins to sense Ogre's encroaching presence and knows she is now a target. Jun instructs Jin to seek Heihachi if anything happens. Sometime after Jin's fifteenth birthday, Ogre attacks. Against Jun's wishes, Jin valiantly tries to fight Ogre off, but he knocks him unconscious. When Jin awakens, he finds that the ground surrounding his house has been burnt and his mother is missing and most likely dead. Driven by revenge, Jin is confronted by the Devil, which brands Jin's left arm and possesses him. Jin goes to his grandfather, Heihachi, explaining his situation and begging him for training to become strong enough to face Ogre. Heihachi accepts and takes Jin under his wing, as well as sending him to Mishima High School where Jin meets a classmate named Ling Xiaoyu and her pet Panda.

Four years later, Jin masters the Mishima karate style. On Jin's nineteenth birthday, Heihachi announces the King of Iron Fist Tournament 3, and Jin himself prepares for his upcoming battle, having no idea that his grandfather is secretly using him, Xiaoyu, and the rest of the competitors as bait in order to lure Ogre out into the open.

In the final round of the tournament, Paul Phoenix enters a large temple, defeats Ogre and walks away from the tournament, thinking he is victorious. However, Ogre morphs into his second form: True Ogre and the tournament continued after Paul's departure. Jin finally confronts True Ogre and defeats him who completely dissolves. However, Jin is suddenly gunned down by a squadron of Tekken Forces led by Heihachi, who, no longer needing use for him, personally fires a final shot into his grandson's head. Jin, however, revived by the Devil within him, reawakens and dispatches the soldiers, smashing Heihachi through the wall of the temple. Jin catches Heihachi right before he hits the ground (sparing him), and he looks up to see Jin sprout feathery wings and fly off into the night.

Development and release[edit]

Tekken 3 is the first game to have been released on Namco System 12 hardware,[5] after the original two Tekken games on System 11. The animation for the combatants was created using motion capture.[3]

The original port of Tekken 3 to the PlayStation featured two new hidden characters: Gon and Dr. Boskonovitch. Anna was made into her own separate character, given her own character select spot, voice, unique attacks, and ending. The PlayStation version features new "Tekken Force" and "Tekken Ball" modes, as well as all modes present in Tekken 2. Due to the PlayStation's hardware limitations of less video RAM and lower clock speed, the visual quality was downgraded. The backgrounds were re-made into 2D panoramic images, the number of polygons used for each character were slightly reduced, sound effects played at a high pitch, and the game runs at lower overall resolution. Namco representatives had in fact originally stated that they did not think it was possible to convert Tekken 3 to the PlayStation.[6] By April 1997, Tekken 3 was popular in the arcades, and the process of its home conversion was considered certain on PlayStation but merely a controversial consideration on Nintendo 64.[7][8] The music for Tekken 3 was written by Nobuyoshi Sano and Keiichi Okabe for the arcade version, with the PlayStation version featuring additional themes by the same composers, along with Hiroyuki Kawada, Minamo Takahashi, Yuu Miyake, Yoshie Arakawa, and Hideki Tobeta.

The PlayStation emulator Bleem! was released for the Sega Dreamcast that allows Dreamcast owners to play a graphically-enhanced version of Tekken 3 using the PlayStation copy of the game. The PlayStation 2 release of Tekken 5 features the arcade version of Tekken 3.[9] The PlayStation version of Tekken 3 is among 20 "generation-defining" games on the PlayStation Classic, released on 3 December 2018.[10]


In Japan, the April 15, 1997 issue of Game Machine listed Tekken 3 as the most-successful arcade game of the year.[31] According to Metacritic, the game has a score of 96 out of 100, indicating universal acclaim,[12] and is ranked number 2 on its list of greatest PlayStation games.[32] As of April 2011, the game is listed as the twelfth-highest-rated game of all time on the review compiling site GameRankings with an average ratio of 96%.[11]

Tekken 3 became the first game in three years to receive a 10 from a reviewer from Electronic Gaming Monthly, with three of the four reviewers giving it the highest possible score. Tekken 3 is the first game to have scored a 10 under EGM's revised review scale in that a game no longer needed to be "perfect" to receive a 10, and the last game to receive a 10 from the magazine was Sonic & Knuckles. The only holdout was the magazine's enigmatic fighting-game review guru, Sushi-X, who said that "no game that rewards newbies for button-mashing will ever be tops in my book", giving the game 9 out of 10. GameSpot's Jeff Gerstmann gave the game a 9.9 out of 10, saying "Not much stands between Tekken 3 and a perfect 10 score. If the PlayStation exclusive characters were better and Force mode a bit more enthralling, it could have come closer to a perfect score." He also praised the sound effects, music, and graphics.[9]

Next Generation reviewed the arcade version, and stated that "Tekken 3 isn't quite the artful masterpiece that [Virtua Fighter 3] is, but is still awesome in its own right, and has moved the series even further form its 'me too' roots. The fighting system has evolved nicely, resulting in some wild and effective moves and new characters, a faster responsiveness, and an impressive 3D fighting experience."[26]GamePro gave it a 4.5 out of 5 for graphics and sound and a 5.0 for control and funfactor. While noting that it was visually not up with its competitor Virtua Fighter 3, the reviewer said it was stunning in its own right and features phenomenally responsive and easy controls.[33]

Next Generation reviewed the PlayStation version, and stated that "There is no better fighting game, on this system or any other. It's clearly superior to the previous games in the series and a stunning value for Tekken aficionados."[27]

According to PlayStation: The Official Magazine in 2009, Tekken 3 "is still widely considered one of the finest fighting games of all time".[34] In September 2004, for the tenth anniversary of the PlayStation brand, it ranked No. 10 on the magazine's list of "Final PlayStation Top 10". It was also No. 177 on Game Informer's 2009 Top 200 games of all time.[35]

In 2011, Complex ranked it as the fourth best fighting game of all time.[36]Complex also ranked Tekken 3 as the ninth best arcade video game of the 1990s, commenting that "this now classic fighter served as a welcome palette cleanser to the Mortal Kombat/Street Fighter dichotomy that dominated arcades in the 90s."[37]Complex also ranked Tekken 3 as the eighth best PlayStation 1 video game, commenting, "When Tekken 3 finally moved from our local arcade and into our living room, we knew nothing would ever be the same. With an assortment of attacks and combos to learn, along with good controls, graphics, and sound, Tekken 3 was much more polished and smooth than its predecessors."[38]

WhatCulture ranked Tekken 3 as the "best video game of the 90s", commenting "for the minute-to-minute playability of Tekken 3, with every single part of it contributing to make it the complete package, there's just nothing better."[39] WhatCulture also ranked Tekken 3 as the "16th best PlayStation video game", commenting "Tekken was the first word that came to mind when you even thought of the genre, and although the first and second iterations had within them one of the most revolutionary and tactile game engines seen to date, it was 3 that knocked it clean out the park."[40] WhatCulture also ranked Tekken 3 as the "greatest beat 'em up video game of all time", commenting "While the entire Tekken series has been extremely successful, Tekken 3 is widely considered the best of them all and is arguably the greatest fighting game ever."[41] WhatCulture also included Tekken 3 among the ten "PlayStation you must play before you die", adding "Ranked as one of the Best Video Game of the 90s, Tekken's second sequel matched all the beats its predecessors were aiming for – and then outdid them in every respect."[42] The website also placed Tekken 3 on 2nd place in their article "10 Greatest Fighting Game Rosters of All Time", adding "It's a true joy to explore each character and discover their unique styles of play." and concluded "It's an accomplishment the series would never again equal."[43] They also named Tekken 3 as one of the "25 PlayStation Games You Must Play Before You're 25", commenting "It really hasn't aged a day – even the graphics are just endearing, rather than anything unpleasant – and the Tekken Ball and Force side modes are simply genius. There's a damn good reason this is often cited as one of the best games of the 90s, if not all time."[44] They also named Tekken 3 as the "5th PS1 Classic That Deserves Remake", with comments " If fighting game fans had the ability to choose any fighting game to be remastered, there's no doubt that Tekken 3 would be in contention, if not even top the list."[45]

Tekken 3 has also been listed among the best video games of all time by Electronic Gaming Monthly in 1997,[46]Game Informer in 1999,[47]Computer and Video Games in 2000,[48]GameFAQs in 2005,[49] and Edge in 2007.[50] ArcadeSushi ranked Tekken 3 as the "20th Best Playstation Game", with comments "Tekken 3 changed everything. Friends became bitter rivals. Bitter rivals became even more bitter rivals. Tekken 3 was the game you played with friends you didn't want to be your friends anymore."[51] The same site also ranked it as the "17th best fighting game", commenting, "Tekken 3 was easily one of the best Tekken games ever created. Before the series became obsessed with wall splats and ground bounds, it simply had huge open 3D arenas with massive casts that may or may not have included boxing raptors."[52] In 2015, GamesRadar ranked Tekken 3 as the 59th "best game ever", as "it possesses one of the finest fighting systems ever, the series' well-known juggle formula percolated into a perfect storm of throws, strikes, and suplexes."[53]


In May 1998, Sony awarded Tekken 3 a "Platinum Prize" for sales above 1 million units in Japan.[54] According to Weekly Famitsu, Japan bought 1.13 million units of Tekken 3 during the first half of 1998 alone, which made it the country's third-best-selling game for the period.[55]PC Data, which tracked sales in the United States, reported that Tekken 3 sold 1.11 million copies and earned $48.5 million in revenue during 1998 alone. This made it the firm's third-best-selling PlayStation release of the year.[56] It received a "Gold" award from the Verband der Unterhaltungssoftware Deutschland (VUD) in November 1998,[57] for sales of at least 100,000 units across Germany, Austria and Switzerland.[58] At the 1999 Milia festival in Cannes, it took home a "Gold" prize for revenues above €36 million in the European Union during the previous year.[59] The VUD raised it to "Platinum" status, indicating 200,000 sales, by the end of August 1999.[60] According to Tekken series producer Katsuhiro Harada, Tekken 3 sold 8.36 million copies during its initial release on the original PlayStation.[61]Tekken 3 is one the best fighting game in the era of fighting and generate huge revenue.[62]


  1. ^"SCREEN SHOTS". The Washington Post. 1 May 1998. Archived from the original on 5 November 2012. Retrieved 16 May 2011.
  2. ^"TEKKEN'S A KNOCKOUT; 5 games to be won". The Mirror. 12 September 1998. Retrieved 16 May 2011.
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  6. ^Semrad, Ed (November 1997). "OP: Ed". Electronic Gaming Monthly. No. 100. Ziff Davis. p. 238.
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Источник: [https://torrent-igruha.org/3551-portal.html]

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